Come "full" circle. 0 point! Is absolute...Rather than making a normal 180*deg.
Ergo seeing yourself is (literally)2D (dimensional)
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Your physical (3D) existence is parodical to the (4D) plane, of origin (ergo. original) ie., Made in the image of; As "Reflection" of self, which must remain "Focus" on the "Parabolic" having (key word:) Eccentricity...
Ref; Straight line (chaos) Back and forth = Trapped! Curved line (movement) = Quadrilateralism! W/4D plane -
in the conscious state. Uncertainty vs. conflict ~ Certainty vs. Quickened!
Duality and the "MIRROR IMAGE" same above...AS IT...is below @ self coordinate::quadrant?
Choosing a Cartesian coordinate system for a three-dimensional space means choosing an ordered triplet of lines (axes), any two of them being perpendicular; a single unit of length for all three axes; and an orientation for each axis. As in the two-dimensional case, each axis becomes a number line. The coordinates of a point p are obtained by drawing a line through p perpendicular to each coordinate axis, and reading the points where these lines meet the axes as three numbers of these number lines.
Alternatively, the coordinates of a point p can also be taken as the (signed) distances from p to the three planes defined by the three axes. If the axes are named x, y, and z, then the x coordinate is the distance from the plane defined by the y and z axes. The distance is to be taken with the + or − sign, depending on which of the two half-spaces separated by that plane contains p. The y and z coordinates can be obtained in the same way from the (x,z) and (x,y) planes, respectively.
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